The following is an attempt to update the Kroot Mercenaries for 7th edition. Because Kroot are awesome, and sadly under-represented in the current edition of Warhammer 40, Please note that, as always, this is completely unofficial and in no way sponsored by Games Workshop Limited. This is probably obvious if it isn't, you shouldn't be on 1d4chan , but the legal disclaimer is just there to make sure dear old Wikifag isn't sued that would be sad, I think we can all agree. The army must select a single Evolutionary Adaptation from the list below at no cost and apply it to every Kroot model in the detachment. Authors note - this is far more than originally presented in Chapter Approved , however with the changing of the editions things have become cheaper and rules more freely distributed, this is an attempt at a "Chapter Tactics" style army benefit that comes at no cost.

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Email notifications for threads you want to watch closely. Being a part of the oldest wargaming community on the net. If you are already a member then feel free to login now. I plan on using a knarloc in an upcoming casual game.

However, when I looked up the rules, they were a bit underwhelming for the most part. After hearing that, my friend agreed to let me alter the rules. Looks good to me - though might need a bit of a points bump to You could even stick it right in the Carnivor squad, for extra awesome, or allow Kroot Hounds to be taken with it as ablative wounds and cover provision - in which case I'd pop it to points because of the increase in livability. Pit your chainsword against my chainsw- wait that's Heresy.

Seeing as it's got no armor save and is going to have a devil of a time with cover saves unless it is in area terrain, there is already a good hit to it's survivability so I don't think the points bump is that necessary.

How many to a unit? I think I'm going to go with like the IA3 rendition. Do MCs still get count as in cover when in area terrain? Sorry, didn't realize you dropped field-craft, which I think might have given them a cover save in the forest regardless of coverage book isn't handy so not sure. But yeah, as a MC with no intrinsic save, these guys won't last long on the field.

I gave them stealth since I think it makes more sense than the old fieldcraft rule. Also, they do have a FNP save. However they can still get instant killed by S10 weapons like demolisher cannons and railguns. Thanks anyway for your posts. Sorry for the late post, but the stealth stuck out to me, you could call it sneakasauras.

Dakka 5. Member List. Recent Topics. Top Rated Topics. Forum Tools Forum Tools Search. Greater Knarloc Rules Update. Subject: Advert. Jefffar Trustworthy Shas'vre. Tau and Space Wolves since 5th Edition. Sci-Fi Miniature Games Misc.


Warhammer 40,000/Chapter Approved/Kroot Mercenaries

Most units do not have a points value yet but do have a power level this is because balancing is hard and this fandex is for friendly and narrative games, not competitive. This fandex is not ready for playtesting Units marked with WIP are not tested at all and will break the game's balance harder then GW smelling money! If you want to help edit see the top part of the talk page.


Codex - Tau Auxiliary 8th edition


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